Naomi Clark in her closing speech for #PRACTICE2012
Naomi Clark gets the final word at #PRACTICE2012
Stone Librande on SimCity
Christina Norman presented Practice attendees with this “case study” of Mordekaiser as an example of the kind of depth their characters can have.
“He’s not hungry, even though it shows the symbol for that, he just wants to shop. At first we thought that was a problem, but the players create such interesting fiction around it. Like, the story of this guy who really just wants to get a burger, but he can’t eat because he has to run all these errands instead.”
Stone Librande touching on another example of how communities of players can enrich the games they play without intervention of the designers.
"Stone Librande’s brilliant game design infographics for the new SimCity." - @rich_lem
"Stone Librande shows off pretty design docs. Game design + graphic design = great visual communication." - @clarafv
Stone Librande on designing the system that drives Sims to act in certain ways in Sim City.
Eric Zimmerman, commenting on the mutual poring over design documents.
Former lead designer Mike Perry’s parting words to Stone Librande, lead designer on the new SimCity.
“The kids get up in the morning, and they go to school or to parks. If you don’t have schools or parks, they’re more likely to turn into criminals. Actually, my wife liked that one.”
Stone Librande, describing the different systems that different Sims follow in the day-to-day operations in SimCity.
"I love beautiful spreadsheets." - @Gwynna_Forgham
"Hey, #practice2012! Next year can we have a ‘the spreadsheet I’m proudest of’ open session?" - @ranarama
“There’s a broad and fascinating critique of America, capitalism, class, and motivation hiding in the design document of SimCity.”