practice2012

Showing 194 posts tagged practice2012

Now inspired to make an isometric Interactive Fiction game set on the side of an infinite Walden. It will support dropping of items and the rules explain themselves. Thanks #PRACTICE2012
- Stephen Lawrence Clark High-res
Now inspired to make an isometric Interactive Fiction game set on the side of an infinite Walden. It will support dropping of items and the rules explain themselves. Thanks #PRACTICE2012

- Stephen Lawrence Clark

He’s not hungry, even though it shows the symbol for that, he just wants to shop. At first we thought that was a problem, but the players create such interesting fiction around it. Like, the story of this guy who really just wants to get a burger, but he can’t eat because he has to run all these errands instead.

Stone Librande touching on another example of how communities of players can enrich the games they play without intervention of the designers.

The kids get up in the morning, and they go to school or to parks. If you don’t have schools or parks, they’re more likely to turn into criminals. Actually, my wife liked that one.

Stone Librande, describing the different systems that different Sims follow in the day-to-day operations in SimCity.