Master Class with Jennifer Hale Voice Acting for Video Games August 9-102 Metrotech Center, 8th Floor 
Discover a whole new side of actor’s craft in this summer’s second Master Class with Jennifer Hale. What does it take to anchor a video game? How should actors prepare for video game characters? How should designers and directors work with voice actors? Dive into all this and more with the voice of Mass Effect's Female Commader Shepard, Metal Gear Solid's Naomi Hunter, Bioshock Infinite's Rosalind Lutece, and over a hundred twenty other video games characters in this Voice Acting for Video Games workshop! Reserve your seat in the class here. What the workshop will cover:
Creating a structure for each actor that works with their strengths, and that they can build on as they continue to learn and expand. 
Character development specific to video games
Cold reading. Very cold. This is how most games happen right now. 
Mic technique and the basics of performance capture. 
Who will benefit?
Actors who want to work in video games
Designers/directors who want to work with actors 
Writers who want to understand the actors process 
Workshop will run 10AM - 6PM Saturday and Sunday, with a one hour lunch break. Attendees will be asked to bring in one paragraph of game copy that they have prepared to perform behind the microphone. 
Jennifer Hale has been in over one hundred thirty video games, including ‘BioShock Infinite’, the ‘Metal Gear’ series, ‘Mass Effect’, ‘Diablo III’,  ‘The Powerpuff Girls’, ‘Tales of Symphonia’, ‘Knights of the Old Republic’, and many more.  The New Yorker referred to her as “a kind of Meryl Streep of the form”, and Guinness World Records named her “the most prolific female video game voice actor” in 2013.  
RSVP here. Seats are very limited! Don’t miss out!  High-res

Master Class with Jennifer Hale 
Voice Acting for Video Games 
August 9-10
2 Metrotech Center, 8th Floor 

Discover a whole new side of actor’s craft in this summer’s second Master Class with Jennifer Hale. What does it take to anchor a video game? How should actors prepare for video game characters? How should designers and directors work with voice actors? Dive into all this and more with the voice of Mass Effect's Female Commader Shepard, Metal Gear Solid's Naomi Hunter, Bioshock Infinite's Rosalind Lutece, and over a hundred twenty other video games characters in this Voice Acting for Video Games workshop! 

Reserve your seat in the class here

What the workshop will cover:

  • Creating a structure for each actor that works with their strengths, and that they can build on as they continue to learn and expand. 
  • Character development specific to video games
  • Cold reading. Very cold. This is how most games happen right now. 
  • Mic technique and the basics of performance capture. 

Who will benefit?

  • Actors who want to work in video games
  • Designers/directors who want to work with actors 
  • Writers who want to understand the actors process 

Workshop will run 10AM - 6PM Saturday and Sunday, with a one hour lunch break. Attendees will be asked to bring in one paragraph of game copy that they have prepared to perform behind the microphone. 

Jennifer Hale has been in over one hundred thirty video games, including ‘BioShock Infinite’, the ‘Metal Gear’ series, ‘Mass Effect’, ‘Diablo III’,  ‘The Powerpuff Girls’, ‘Tales of Symphonia’, ‘Knights of the Old Republic’, and many more.  The New Yorker referred to her as “a kind of Meryl Streep of the form”, and Guinness World Records named her “the most prolific female video game voice actor” in 2013.  

RSVP here. Seats are very limited! Don’t miss out! 

radstronomical:

sunburngame:

Meet Moosetracks, Professional dogstronaut and hobbyist best-friend. Can’t really call it a space game without a space dog.

Hey Everyone!
About a year ago my friends Aaron, Toni, and I made a game called Kaleidoscope for our Game Studio II class with professor Eric Zimmerman. Now we’re in the NYU Game Center Incubator developing the game for iOS under a new title: SUNBURN! The game’s a little gravity-puzzlin’ planet-hopper about friendship and death, originally inspired by the Ray Bradbury story also called Kaleidoscope.
This is one of the strongest games I’ve worked on and I’m really excited about it! Plus, look how cute Moosetracks is. Haha, that little dude. Follow the tumblr for more regular updates, I’ll try and keep reblogs to art I created and key updates about availability.

radstronomical:

sunburngame:

Meet Moosetracks, Professional dogstronaut and hobbyist best-friend. Can’t really call it a space game without a space dog.

Hey Everyone!

About a year ago my friends Aaron, Toni, and I made a game called Kaleidoscope for our Game Studio II class with professor Eric Zimmerman. Now we’re in the NYU Game Center Incubator developing the game for iOS under a new title: SUNBURN! The game’s a little gravity-puzzlin’ planet-hopper about friendship and death, originally inspired by the Ray Bradbury story also called Kaleidoscope.

This is one of the strongest games I’ve worked on and I’m really excited about it! Plus, look how cute Moosetracks is. Haha, that little dude. Follow the tumblr for more regular updates, I’ll try and keep reblogs to art I created and key updates about availability.

Master Class: Stone LibrandeA Workshop in Game Pre-Production and Design PrepJuly 12-13 2 Metrotech Center, 8th Floor 
The pre-production phase of game development can be a time of great flexibility for a designer. With only a few constraints there is a sense that the “sky is the limit” and that anything is possible. During this time it can be tempting to design the ultimate (unbuildable) game. But your real job is to define the constraints and to communicate the boundaries quickly and clearly to the team.
In this two-day workshop, Stone Librande will talk about the pre-production process and show real-world examples of paper prototypes, conceptual illustrations, and one-page design documents. Attendees will gain hands-on experience by building their own paper mock-ups of video games, creating design documents, and participating in a “Design Jam” session. At the end of the workshop Stone will be available to give you suggestions about your personal game ideas and to provide tips about how to convert those ideas into clear, concise plans.

Stone Librande, a Lead Designer at Riot Games, has worked in the game industry for over 10 years on games such as Diablo 3, Spore, and SimCity. In addition to his full-time job designing video games, he also teaches game design courses at Cogswell College and at Carnegie Mellon’s ETC program. He runs design seminars at the Game Developers Conference and at other locations around the world. An avid game collector, Stone’s walk-in closet holds more than 300 card and board games, including 30 that he has designed himself. This workshop is ideal for game designers at any level, from students to working professionals to anyone interested bringing their game design concept to fruition. Tickets on sale now. Space is limited, don’t miss out!  High-res

Master Class: Stone Librande
A Workshop in Game Pre-Production and Design Prep
July 12-13 
2 Metrotech Center, 8th Floor 

The pre-production phase of game development can be a time of great flexibility for a designer. With only a few constraints there is a sense that the “sky is the limit” and that anything is possible. During this time it can be tempting to design the ultimate (unbuildable) game. But your real job is to define the constraints and to communicate the boundaries quickly and clearly to the team.

In this two-day workshop, Stone Librande will talk about the pre-production process and show real-world examples of paper prototypes, conceptual illustrations, and one-page design documents. Attendees will gain hands-on experience by building their own paper mock-ups of video games, creating design documents, and participating in a “Design Jam” session. At the end of the workshop Stone will be available to give you suggestions about your personal game ideas and to provide tips about how to convert those ideas into clear, concise plans.

Stone Librande, a Lead Designer at Riot Games, has worked in the game industry for over 10 years on games such as Diablo 3, Spore, and SimCity. In addition to his full-time job designing video games, he also teaches game design courses at Cogswell College and at Carnegie Mellon’s ETC program. He runs design seminars at the Game Developers Conference and at other locations around the world. An avid game collector, Stone’s walk-in closet holds more than 300 card and board games, including 30 that he has designed himself.

This workshop is ideal for game designers at any level, from students to working professionals to anyone interested bringing their game design concept to fruition. 

Tickets on sale now. Space is limited, don’t miss out! 

Tomorrow, fish against your friends in The Fisherman’s Dilemma by Liron Lerman at the Game Center Student Show! The Fisherman’s Dilemma is an augmented reality, massive multiplayer board game, about the “Tragedy of the Commons.” In the game, each player represents a fisherman that fishes from a finite pool. Each player tries to maximize their own personal gain, while trying not to overexploit the common.

New York University, Tisch School of the Arts proudly invites you to the first annual Game Center Student Show on Thursday May 22nd from 6 – 10PM. RSVP for the show here

Relive your early days of social media in social_me by Franziska Zeiner! social_me is an experimental adventure game about social media as a medium of self projection and how this influences the relationships we build both on- and offline. Players get to rediscover the awkwardness of the digital world and – if they are especially courageous – they get to reflect on it too. 

New York University, Tisch School of the Arts proudly invites you to the first annual Game Center Student Show on Thursday May 22nd from 6 – 10PM. RSVP for the show here

Do you have the guts to Lie to the Devil? Lie to the Devil by Jonathan Zungre is another MFA thesis project that will be featured at the Game Center Student Show. The game is a single player game where the player is left alone in a room to have conversation with a strange computer AI that eventually wants to hurt him. Not For Children.

New York University, Tisch School of the Arts proudly invites you to the first annual Game Center Student Show on Thursday May 22nd from 6 – 10PM. RSVP for the show here

Paint, burst, and push your way through the ambient world of Zeke Virant’s Soft Body. Soft Body is a free-roaming bullet hell game set in a minimalist world. Instead of shooting projectiles, players interact with the environment by touching enemies and obstacles to paint them, push them, or pop them. Inspired by the simple controls of twin-stick shooters, all of the game’s mechanics and aural systems have been designed to feature the fluid control and look of the player’s snake-like avatars, the Soft Body and the Ghost Body.

New York University, Tisch School of the Arts proudly invites you to the first annual Game Center Student Show on Thursday May 22nd from 6 – 10PM. RSVP for the show here

Cook for a demon in Izakaya Ōmen by Diego Garcia at the Game Center Student Show! Izakaya Ōmen is an ambient, character-focused cooking game set in a mysterious spirit world. To return to the realm of the living, you must please your horrifying patrons by learning to prepare otherworldly delights using an array of unsettling ingredients. 

New York University, Tisch School of the Arts proudly invites you to the first annual Game Center Student Show on Thursday May 22nd from 6 – 10PM. RSVP for the show here

Battle it out in space in Asterisk by Michael Consoli at the Game Center Student Show! Asterisk is a team-based shooter in which starship crews compete to destroy each other in pitched space battles. Each crew is given the controls of their ship, a number of guns, some drones, and are then tasked with shooting their opponents’ vessel out of the sky. 

New York University, Tisch School of the Arts proudly invites you to the first annual Game Center Student Show. Join us on Thursday May 22nd from 6 – 10PM. RSVP for the show here

Explore the world of Rooftop Cop by Stephen Lawrence Clark at the Game Center Student Show. Rooftop Cop is a videogame cycle in five parts; through five digital games, players explore different manifestations of violence (political, environmental, temporal, etc.) as they perform abstracted versions of law-enforcement behavior. The games are set on a loose timeline in which actions slowly become divorced from any initial purpose, becoming little vestigial rituals. 

New York University, Tisch School of the Arts proudly invites you to the first annual Game Center Student Show. Join us on Thursday May 22nd from 6 – 10PM as NYU Game Center’s first graduating MFA students showcase their thesis projects alongside a number of hand-picked games from a variety of classes throughout the department.

We’ll be previewing more games each day until the show! 

RSVP for the show here

This is Gemini by Atlas Chen and Nick Zhang, one of the over fifty games that will be featured at the Game Center Student Show. Gemini is an experimental game aiming to create a meaningful emotional relationship between the player and a non-player character, through a story of two stars flying to the heavens from earth by elevating each other and lighting up the sky. 

New York University, Tisch School of the Arts proudly invites you to the first annual Game Center Student Show. Join us on Thursday May 22nd from 6 – 10PM as NYU Game Center’s first graduating MFA students showcase their thesis projects alongside a number of hand-picked games from a variety of classes throughout the department.

We’ll be previewing more games each day until the show! 

RSVP for the show here