Join us on Thursday May 16th at 7PM for the NYU Game Center Student Show!  The first class of NYU’s MFA program is completing its first year, and to celebrate, the students invite you to come play games developed in their first year of education.  The semester-long projects from Game Studio II will all be on display, as well as a collection of work from Game Design I & II, Minimalist Game Design, and Game Studio I.  A few select undergraduate projects will also be represented!  The games from Game Studio II will be:

  • Float through space in Kaleidoscope, an existential space crisis homage to Ray Bradbury.
  • Team up with others in the networked spaceship battle game Asterisk.
  • Try and escape a sunken Roman wreckage in the undersea puzzle game Octavia. 
  • Rediscover your childhood love of tabletop dungeon battles with the digital tribute Brutal Arena.
  • Float through the trees and make the forest bloom with the Kinect game Jungle.
  • Experience a trippy narrative experience on the tennis court with Text Tennis. 
  • Gingerly tap tap tap in Tap.

Refreshments will be served. RSVP here and come join us!

Screenshot credits, in order:

Two Things: Stephen Clark, Liron Lerman, Aaron Freedman, Zeke Virant

Witchball: Stephen Clark, Robert Dionne, Shervin Ghazazani, Franziska Zeiner

Field-1: Aaron Freedman, Maxim Kolbowski-Frampton, Dylan McKenzie

Text Tennis: Robert Dionne, Zeke Virant, Stephen Clark

This year’s No Quarter Exhibition marks the first event in the newly founded NYU Game Center X Attract Mode initiative. Five Attract Mode artists have created five awesome pieces depicting some past No Quarter games which will be featured at this year’s exhibition. Check out the talented artists who created the above pieces: 

Mark Essen’s Nidhogg, by Hamlet Machine

Noah Sasso’s BaraBariBall by Kyle Fewell

Ramiro Corbetta’s Hokra, by Jovo Ve

Robin Arnott’s Deep Sea, by Steve Courtney

Matt Parker’s Recurse by Rachel Morris

The pieces will be on display and sale throughout the exhibition. For more information on Attract Mode: http://attractmo.de/ 

Please join us in welcoming Harvey Smith for the conclusion of 2012-13 Guest Lecture Series on Thursday May 2nd at 7PM!With a pedigree extending back to the famed Looking Glass Studios, Harvey Smith has been a designer of innovative and lauded games since the mid 90′s. Most recently, he was the Creative Director of Dishonored, one of this year’s most creatively ambitious and well-received games. We welcome you to take part in a conversation with Harvey about how his team’s approach to player-centric and adaptive gameplay has made Dishonored such a success.We encourage you to bring colleagues and friends, and to come with questions and participate in the conversation. Free and open to the public. RSVP required, register at this link: http://bit.ly/Y22QELBeginning on Monday in the Open Library, our student librarians will be curating games that are in conversation with Harvey’s work. The games will be open for play throughout the week and before the lecture on Thursday, so we encourage you to arrive early and play. The Open Library is open Monday – Friday 12PM – 8PM in the lower level of 721 Broadway. High-res

Please join us in welcoming Harvey Smith for the conclusion of 2012-13 Guest Lecture Series on Thursday May 2nd at 7PM!

With a pedigree extending back to the famed Looking Glass Studios, Harvey Smith has been a designer of innovative and lauded games since the mid 90′s. Most recently, he was the Creative Director of Dishonored, one of this year’s most creatively ambitious and well-received games. We welcome you to take part in a conversation with Harvey about how his team’s approach to player-centric and adaptive gameplay has made Dishonored such a success.

We encourage you to bring colleagues and friends, and to come with questions and participate in the conversation. Free and open to the public. RSVP required, register at this link: http://bit.ly/Y22QEL

Beginning on Monday in the Open Library, our student librarians will be curating games that are in conversation with Harvey’s work. The games will be open for play throughout the week and before the lecture on Thursday, so we encourage you to arrive early and play. The Open Library is open Monday – Friday 12PM – 8PM in the lower level of 721 Broadway.

The NYU Game Center is happy to announce the premiere of four new games from Bennett Foddy, Sophie Houlden, Matthew LoPresti, Nik Mikros, and Josh DeBonis at the fourth annual No Quarter Exhibition. This year the show will held on Friday, May 3rd at 7pm and located at the Tisch School of the Arts, 721 Broadway on the 9th floor.
For the past several years the NYU Game Center has commissioned new work from established and emerging independent game developers, challenging them to create games for a social, gallery setting. Previous commissions have included games such as Mark Essen’s Nidhogg (IGF Nuovo Award Winner) and Robin Arnott’s Deep Sea (SXSW Propeller Award Winner), Margaret Robertson’s Drunk Dungeon, Terry Cavanagh’s At a Distance, Noah Sasso’s Barabariball, and Ramiro Corbetta’s Hokra, as well as others. This year’s No Quarter promises a new batch of exciting games that explore the design space of social and local play, with commissions from talented game creators from all over the world.
In addition to our games this year we have also partnered with the video game culture shop Attract Mode to commission five talented artists to create illustrations based on some of the most notable games that have come out of the Exhibition. Each of these pieces will be on display at the during the premiere of the show, and prints will be available for purchase, with all profits from these sales going directly to the illustrators. The motivation behind No Quarter has always been to give game designers a chance to create unique and evocative work, and we’re excited to include visual artists this year as well.
The Exhibition will be held on the 9th Floor of the Tisch School of the Arts, 721 Broadway.  Light fare and refreshments will be provided, with drinks provided by the Brooklyn Brewery.
Free and open to the public.  Please RSVP here. High-res

The NYU Game Center is happy to announce the premiere of four new games from Bennett Foddy, Sophie Houlden, Matthew LoPresti, Nik Mikros, and Josh DeBonis at the fourth annual No Quarter Exhibition. This year the show will held on Friday, May 3rd at 7pm and located at the Tisch School of the Arts, 721 Broadway on the 9th floor.

For the past several years the NYU Game Center has commissioned new work from established and emerging independent game developers, challenging them to create games for a social, gallery setting. Previous commissions have included games such as Mark Essen’s Nidhogg (IGF Nuovo Award Winner) and Robin Arnott’s Deep Sea (SXSW Propeller Award Winner), Margaret Robertson’s Drunk Dungeon, Terry Cavanagh’s At a Distance, Noah Sasso’s Barabariball, and Ramiro Corbetta’s Hokra, as well as others. This year’s No Quarter promises a new batch of exciting games that explore the design space of social and local play, with commissions from talented game creators from all over the world.

In addition to our games this year we have also partnered with the video game culture shop Attract Mode to commission five talented artists to create illustrations based on some of the most notable games that have come out of the Exhibition. Each of these pieces will be on display at the during the premiere of the show, and prints will be available for purchase, with all profits from these sales going directly to the illustrators. The motivation behind No Quarter has always been to give game designers a chance to create unique and evocative work, and we’re excited to include visual artists this year as well.

The Exhibition will be held on the 9th Floor of the Tisch School of the Arts, 721 Broadway.  Light fare and refreshments will be provided, with drinks provided by the Brooklyn Brewery.

Free and open to the public.  Please RSVP here.

Seth Killian and Daigo Umehara spoke at the NYU Game Center’s Spring Fighter event last weekend.  In this rare stateside appearance from the Street Fighter legend, a surprisingly humble Daigo spoke about what drives him to competete and win, how the support of his father enabled him to succeed, why he’s different from Michael Jordan, and his brief stint packing boxes in a truck.  A great conversation not just for Street Fighter fans, but anyone who enjoys sports and competition

“At the NYU Game Center, we believe that the best way to understand contemporary video games is to place them within the larger context of games and play as a fundamental aspect of culture that stretches back to the dawn of history. As we seek to elucidate the different ways that games can engage with important issues and express complex ideas, it is critical to look at a game like Baseball and appreciate how it can become a profoundly meaningful part of people’s lives. 
Games can be more than simple pastime, more than disposable entertainment. This is exactly what NYU President John Sexton’s work is about. We are thrilled to welcome him to the Game Center to discuss these challenging and important ideas. Please join us for this exciting conversation, Thursday 7PM at 721 Broadway, Room 006.”
– Frank Lantz, Director NYU Game Center High-res

“At the NYU Game Center, we believe that the best way to understand contemporary video games is to place them within the larger context of games and play as a fundamental aspect of culture that stretches back to the dawn of history. As we seek to elucidate the different ways that games can engage with important issues and express complex ideas, it is critical to look at a game like Baseball and appreciate how it can become a profoundly meaningful part of people’s lives. 

Games can be more than simple pastime, more than disposable entertainment. This is exactly what NYU President John Sexton’s work is about. We are thrilled to welcome him to the Game Center to discuss these challenging and important ideas. Please join us for this exciting conversation, Thursday 7PM at 721 Broadway, Room 006.”

– Frank Lantz, Director NYU Game Center

Spring Fighter is streaming live on Mad Catz channel. Join us!

Spring Fighter 2013 is streaming Super Street Fighter IV AE, Street Fighter x Tekken, and Ultimate Marvel vs. Capcom 3 live on Mad Catz Twitch.tv channel!  Join us on the stream, or if you’re in NYC we’re open to spectators until 7PM. 19 W 4th Street NY NY.

robmeyer:

I have some friends working to help organize this, which is awesome, and even if I didn’t I’d still say this is awesome and worth people checking out and being aware of -
“Please save the date and register now for Different Games! Different Games is the first ever conference on diversity, difference and inclusivity in digital games, hosted April 26-27, 2013 at NYU’s Polytechnic Institute in downtown Brooklyn. Different Games is a space for radical discussions of representation in games and the relationship of the medium to designer and player identity.


Events at Different Games will involve panel discussions, hands on workshops, peer-to-peer breakout sessions and a game arcade. Keynotes include Mary Flanagan, ”Critical Play: Inclusive Design, Revolutionary Games” and Celia Pearce, “Kickstarting a Revolution, One Tweet at a Time.” Other presenters include Anna Anthropy, Mattie Brice, Robert Yang, Nick Fortungo, Adrienne Shaw, Raiford Guins, Kaho Abe, representatives of Babycastles and more! For our tentative schedule, please check our website: http://www.differentgames.org/schedule/”

High-res

robmeyer:

I have some friends working to help organize this, which is awesome, and even if I didn’t I’d still say this is awesome and worth people checking out and being aware of -

Please save the date and register now for Different Games! Different Games is the first ever conference on diversity, difference and inclusivity in digital games, hosted April 26-27, 2013 at NYU’s Polytechnic Institute in downtown Brooklyn. Different Games is a space for radical discussions of representation in games and the relationship of the medium to designer and player identity.

Events at Different Games will involve panel discussions, hands on workshops, peer-to-peer breakout sessions and a game arcade. Keynotes include Mary Flanagan, ”Critical Play: Inclusive Design, Revolutionary Games” and Celia Pearce, “Kickstarting a Revolution, One Tweet at a Time.” Other presenters include Anna AnthropyMattie Brice, Robert Yang, Nick Fortungo, Adrienne Shaw, Raiford Guins, Kaho Abe, representatives of Babycastles and more! For our tentative schedule, please check our website: http://www.differentgames.org/schedule/