Last week Jeff Gerstmann stopped by for a great conversation about his career as a games journalist. Topics included Jeff’s career path, the Giant Bomb community, diversity in games, the future of VR, and much more.
Moderated by Game Center MFA James Marion.
The NYU Game Center Lecture Series Presents: ‘Doom & Myst 20 Years After’
There are few games as important or influential as Doom and Myst. While Doom founded what would become one of the defining genres of video games, Myst introduced a huge new audience to the digital art form.
Join us for an evening with two of the most important creative forces behind these two world changing games, John Romero (Doom) and Rand Miller (Myst), as they discuss their visionary works. The free-wheeling conversation, moderated by Frank Lantz, director of the NYU Game Center, will find the two legends meditating on their subsequent careers, sharing their thoughts about the development and future of the game industry, and commenting on the legacies of each other’s work.
To join us live, RSVP for the event here.
Not in NYC? We’ll post this video on our Vimeo page, along with our many other lectures and game design and criticism. Our Vimeo page is here.
Poster by James Harvey.
Bennett Foddy joins the NYU Game Center Lecture Series this Thursday, “Making Sportsfriends”. See you there!
NYU Game Center Lecture Series Presents
Thursday, April 3, 7PM
2 Metrotech Center, 8th Floor
Sportsfriends is many things: a compilation of four multiplayer games, a bold experiment in indie game development dynamics, and a reinvented business model for local-only multiplayer games. In this lecture Game Center Professor Bennett Foddy will tell the story of Sportsfriends from its inception and Kickstarter success to its final moments. The talk will explain how this new approach resolves some of the oldest problems in indie game development, and how it borrows some of the oldest problems from garage bands and indie filmmaking.
RSVP here. Free and open to the public.
The first shift of Booth Jam day two is over and we’re nearing the halfway point! Here’s the scene from our jam site, booth number 237 on the GDC Expo floor. We’re playtesting for the next three hours, come tell us how to herd sheep!
12 students, 8 hours, 3 audience votes, and 1 day on the Expo floor later, Game Center MFA students are headed towards a completed game! Here’s what they’re working with so far.
The theme: Farm Heroes Saga
Audience Picked Constraints:
Single or multiplayer? Multiplayer.
Does this game end or not? Yes, it must end.
Does this game need more Farm, Heroes, or Saga? It needs more farm.(Three votes decided, still 5 more to come!)
Current Vote: Does the score or the timer end the game?
The Game: Sheep Something (working title) is a competitive sheep herding saga for two players.
The biggest challenge so far (beyond the obvious) has been understanding and interpreting the status of the game upon receiving a build from the design team that worked previously. Without WiFi in the booth, version control is limited to an increasingly long readme file, and whatever has been saved to one of four flash drives that hold the game. Students are introduced to a game that they’ve never seen before, made by other students they may have not previously worked with, and have to quickly process what decisions have been made and then decide how to make progress forward. With only 3 hours to work per shift this is quite a challenge. Nonetheless, by the end of last shift yesterday, the students produced a playable game and they’ll be getting playtesting feedback on the Expo floor throughout the day.
There’s one small bug where the sheep run infinitely, caught in a loop of herding terror, but we’ll get those sheep herded safely and humanely.
There’s a new vote every three hours, so follow along with us at #BoothJam and on our twitter @NYUGameCenter. If you’re at GDC we’re right near the IGF Pavilion, come herd some sheep with us!
Hello from the Game Center booth at the Game Developer’s Conference! We’re here to show folks what making games at the NYU Game Center looks like, so we decided to do exactly that- with a game jam!
Our MFA students are in the throes of a Booth Jam, a 21 hour game jam completed live on the expo floor. They are making game from scratch limited to the time that the GDC expo floor is open. Teams of four are working for 3 hour shifts, and then they each pass a flash drive off to the next person to continue working. It’s a high speed exquisite corpse style game jam, and we already like what we see!
We like to challenge our students, so there’s even audience participation. Every three hours there is an active vote and anyone on the Expo floor or online can help determine the course of the game. Our first vote determined that the game will be multiplayer rather than single player. At the 3 hours completed mark we started a new vote, “Will this game end?” The second team is beginning work now, you can follow updates here and online to see their progress. You can vote too by following #BoothJam on Twitter or follow us at @NYUGameCenter.
And of course if you’re at GDC then come by the booth and check out the game! We’re right by the IGF Pavilion, booth 237.
Going to GDC? Don’t miss #lostlevels on Thursday, 1-5PM!
An unconference with 5-10 minute talks on topics that range from fascism, to virtual reality, to comic books, to goats. Games are in there too somewhere.
Organized in part by MFA Toni Pizza and Adjunct Instructor Robert Yang!
Looking for some design inspiration? The videos from all of the PRACTICE 2013 talks are available on our Vimeo page.
In one of the most enjoyable and in-depth talks from the conference, Robert Yang proposes a new kind of game studies, one that focuses on the choices the designers made making the game.
Mehak Khan is a Game Center student, a librarian in our Open Library, and she’s the English Department’s student of the month!
"Hands down the best class" she’s taken at NYU?
Thinking about Games, our introduction to game studies class.
Mehak called Thinking About Games, “A crash course in the intersections of games and critical theory, and has been a huge influence on my approach to literary studies and criticism.”
Find your favorite class at the Game Center! Our undergraduate classes are open to everyone at NYU and most courses require no previous experience. More information here: http://gamecenter.nyu.edu/academics
Deathmatch by Audio is an event organized by a few of our MFA’s and local developers from NYC.
You’re invited to an evening of music, refreshing drinks, and four of the best local multiplayer games going.
Join us for the celebratory conclusion of the Field-1 and Crystal Brawl cabinets’ tenure at Death by Audio! We welcome all ages, skills levels, and peoples to participate in the joy of the new arcade!
But don’t take our word for it! Matt Albrecht of Indiestatik wrote, “These are exciting times for local multiplayer enthusiasts, especially considering how brilliantly accessible these games are, and yet they have such impressive depth, so many emergent strategies, so much gratifying teamwork. These are true arcade classics, the shot in the arm the arcade scene so desperately needed. Let’s get together and play, shall we?” (http://indiestatik.com/2013/12/09/deathmatch-audio/)
We thought that was a good idea too, so click here to see what we planned for y’all and RSVP.
The Game Center is making progress towards the largest Global Game Jam location in North America! That means the Game Center is going to be a very exciting place to be for the weekend.
If you’re in the New York area, join us for the Global Game Jam. Meet new collaborators, learn new skills, and make a game. No experience required- if you want to be here, there’s a place for you! RSVP here: bit.ly/1e7QgLv
And remember, The Code Liberation Foundation is running workshops in Unity & Game Maker before the jam. Those spots will fill up so RSVP for that too! | bit.ly/1cTuEQu
Tom Bender and Jacob Bakkila, the creative minds behind horse e_books, Pronunciation Book, and the newly launched FMV ARG, Bear Stearns Bravo, will be here to discuss what sets their work apart from traditional ARGs and video projects. Hear about their approach of “imitation of form” and how this informs their creation of interactive, performance, and conceptual art pieces.
From Leigh Alexander’s great piece about the game in Gamasutra, "The Bear Stearns Bravo game (“first and foremost an art project, but this part of it manifests itself as an FMV game”) begins very lucidly, he says, but quickly devolves into the “gleeful nihilism” of high-stakes finance, a representation of the madness of the banking collapse.” (http://www.gamasutra.com/view/news/201691/)
The artists will be at the Game Center tonight, 12/3 at 7PM to discuss the development of Bear Sterns Bravo.
The New York eSports Summit is tonight at 8PM! Together with Red Bull, we’ve invited some of the leaders and influences from the major eSports to the same table to discuss the state of eSports.
What do these games have in common? What success and challenges do they share? What do we all want for the future of eSports to look like and how can we make that future happen?
Please join us in person or on the live stream at 8PM tonight as welcome Sean ‘Day9′ Plott from Starcraft, Travis ‘SotLTravis’ Gafford representing League of Legends, Ryan ‘Gootecks’ Gutierrez of Street Fighter, and Rod ‘Slasher’ Breslau of Gamespot to New York City to discuss this vibrant and growing sector of the games industry and culture.
Wrapping up PRACTICE 2013 with thanks and applause!